
Below you will find my likes and dislikes from the overall ODST experience. Enjoy.
POSITIVES
- ODST had a great overall feel. I really thought Bungie nailed the isolated unlikely hero vibe.
- Storytelling: ODST utilized the flashback storytelling technique quite well. I enjoyed the desolate and desperate feel as I searched the streets of New Mombasa for each of the items that triggered flashbacks.
- Personalization: The Bungie storytelling team put in some extra time to make the characters feel human.
- Voice-overs: Bam! said the lady. 'Nuff said.
- The Visor: Pure Awesome. The visor really made me feel like a high-tech soldier of the future. Pew-pew.
- The weapons: Yup. The Halo pistol is back and badder than ever. Slow and steady headshots FTW. The silenced SMG was also a nice addition.
- Enemy A.I.: The enemy A.I. was some of the best I've seen yet. I loved watching packs of grunts scatter after I tossed a grenade in the middle of them. (Well done @maxdyckhoff).
- Firefight Mode: A beacon of awesomeness. Non-stop action. The ultimate time killer. This mode caused me to be ultra tired every morning for a week.
Negatives:
- Too short: I know, I know, everyone has been complaining about this. Well add me to that camp. I liked the campaign so much that I wanted more.
- Storytelling - The obligatory love story seemed forced and awkward.
- Veronica Dare - Ms. Dare looked too much like Courtney Love for me to believe that anyone would be in love with her.
- Matchmaking MIA: Bungie really missed the boat by not including matchmaking for the Firefight mode. I've never seen so many Twitter posts and text messages trying to set up a multiplayer game. It's almost like it was on the Playstation Network (sorry...couldn't resist).
- Dropped Firefights: If one player drops from a round of Firefight, the whole game ends. Obviously, this is frustrating.
Halo 3: ODST is a winner. See the negatives listed above? They are all forgiveable. Buy it.
No comments:
Post a Comment